As a generalist in 3D graphics with a focus on real-time art, I have experience in guiding the creation of assets and models from start to finish or anything in between. If needed I can also do some rigging and animations with the help of tool sets like Rigify.
Furthermore, I am able to work with CAD models and prepare them for use in game engines or animation. I feel at home creating art and assets across the whole pipeline from sculpting to in-game or rendering.
As an in-house real-time 3D artist at the toy company Playmobil, I was responsible for the creation of small, interactive AR scenarios from August 2015 to July 2020. In many cases, I was responsible for the complete artistic Starting with the conversion of the CAD data to game-ready models, to the assembly of the scenes in Unity, including the creation of particle effects.
In some of the scenarios I even took over rigging and animations. In the five years that I worked in this area, I brought a total of 29 scenarios on their way.
Since internal restructuring in August 2020, I have been involved in rendering and preparing data for external studios. This also includes creating clean subdivision topologies for models which can later be rigged and animated.
After graduating from the University of Applied Sciences I was asked whether to lecture there once a year. The themes of the lectures can vary from year to year. The topics covered so far include the following:
* sculpting in ZBrush, including baking and game art workflow
* creating real-time scenes in Unity and Cinema 4D
* creating interactive VR games in Unity.
In the latter course, I worked together with a colleague, specialized in programming. I was responsible for the artistic side of the workflow including modeling, scenes, and animation setup.
At Upjers GmbH & Co KG, I was employed as a general artist for a wide variety of online browser games. The majority of my work consisted of creating 3D models and rendering them for isometric views or sometimes smaller environments for area maps and such.
In the last few years, I also created more real-time models for Unity games. This consisted of props, characters, and smaller environments. Parts of the models were created after references, other parts I did create completely from concept to finished model.
This was my first practical production experience. I worked as an intern at the small games company B-Alive, creators of the zoo simulator series "Wildlife Park". In my six months there I worked on environmental props, buildings, and animal models including some animations and particle systems. Overall the work spanned two Add-Ons, "Crazy Zoo" and "Marine World". Additionally as a modeler for the horse models for the horse-themed game "Adventures on the Ranch".
I was credited on all three titles.